Noisy Flesh

Experiments with Blender Geometry Nodes. A 4D noise texture, fed into a volume node and then into a volume to mesh node. Managed to get a nice translucent subsurface scatter material that looks like weird flesh.

Took lots of work to get the animated noise texture to seamlessly loop. Used this tutorial and adapted it from material nodes to geometry nodes https://www.youtube.com/watch?v=YVTLcJLWEJA