Fragment Cloud

Created using a particle system of metaballs with just touching field strengths. Meshed, decimated heavily, wrote a Python script to subdivide all the separate objects and spherify them a little. Nice SSS material and depth of field camera. Glowing filament lights were created by tracing the paths of a turbulent particle system movement, then an emissive material.

Part of my learning Blender series. Rendered with the help of Sheepit renderfarm.